Vrain Matari
ZionTCD
898
|
Posted - 2013.09.14 15:00:00 -
[1] - Quote
CCP Nullarbor wrote:It's coming.
I heard a really good phrase from one of the CPM members the other day after our summit with the CSM. It was that the connection to EVE is like setting up dominoes in a line so we can knock them all down. Everything we have been doing so far and will continue to do is putting the pieces in place so that the whole vision works, skipping some of the steps will break the chain.
Speaking specifically to Serpentine's blog post, we are going to change both the FW deploy and the orbital mechanics to allow the other side to initiate that game play, exactly as suggested. We have more examples of design changes like that brewing too because we agree it is just more interesting. It is definitely too early for independent agency, that's a goal we have to work towards.
The 'low hanging fruit' approach has a lot of merit. I'm feeling that one of the primary responsibilities of the E-D link is the education of new immigrants to New Eden. Understanding will lead directly to players becoming more invested in both games and the larger universe.
And this works both ways, it does not just apply to DUST players.
This may not lay directly in the province of True Grit, but it definitely lives close to the border.....so without further ado:
Information and low-hanging fruit.
- Are the manufacturing BPOs ready for action?. If they are, the NPC market pricing in DUST should start moving with EVE's economy. This would add so much immersion for so little effort it's crazy. And you'd get this great effect where mercs who were wondering why the hell the price of spawn uplinks were on the rise ended up reading one of Dr. EyjoG's Economic Dev blogs(bring them back!). What an amazing trip that would be for a new player - i can imagine sitting back in my chair after realizing just what New Eden really was and exclaiming 'holy kittenpoop' or something to that effect.
And if the BPOs are not finalized that doesn't need to stop us - placeholder values for secret stuff will work just fine.
- Market graphs. Show the DUST players the activity in the DUST closed market via a market window. Give them a feel for what profit there is to be made(by EVE players atm, but that's a-gonna change ;)). Let them see what happens to proto gear sales when a major tournament takes place or when a new PC region opens up. Add the EVE market information later so the amount of info is not paralyzing.
- Starmap. Let pilots see where the action is on the ground. Let mercs see where the fights are in EVE. Both of these in 'realtime', and a map mode where we can follow the action. I imagine watching the map while battle-indicating sparks flared up and died away like interstellar fireflys, harbingers of death and profit. On a related note, i want to be able to see the starmap in DUST as it is displayed in EVE. I'm a big fan of what we have in DUST atm, it's very well done and a great tool that will only get better. But we need the romance of that magnificent starmap rendered in all it's glory - this drives the romantic imagination and leads again to player investment. This is the mode where we need to see those fireflies.
These are just off the top of my head, i'm sure peeps have lots of good ideas about how we can 'connect' DUST and EVE without allowing money or material to flow between them just yet, giving you devpeeps the time you need to get all your systems in place. The sooner we allow this information to flow the better, because it prepares the ground for integration by both educating players and increasing their investment in EVE + DUST = New Eden. |